#Missel
FREESLOT
MT_OLD_MISSLE
S_REDLAZER
SPR_FMIS

Thing MT_OLD_MISSLE
MAPTHINGNUM = -1
SPAWNSTATE = S_REDLAZER
SPAWNHEALTH = 1000
SEESOUND = sfx_rlaunc
REACTIONTIME = 8
DEATHSTATE = S_NULL
DEATHSOUND = sfx_None
XDEATHSTATE = 0
SPEED = 20*FRACUNIT
RADIUS = 11*FRACUNIT
HEIGHT = 8*FRACUNIT
MASS = 100
DAMAGE = 20
FLAGS = MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE

FRAME S_REDLAZER
SPRITENUMBER = SPR_FMIS
SPRITESUBNUMBER = 0
DURATION = 1
NEXT = S_REDLAZER
ACTION A_SmokeTrailer
VAR1 = MT_SMOKE
VAR2 = 0
